Thursday, July 13, 2017

Schools: we are not the only shop in town. A lesson from DeadPool

It occurs to me that as leaders of schools we often forget that we do not have the monopoly on learning. This first hit we when my own two sons found Kerbal Space Program (KSP). It's game where you build space ships to complete missions. My boys loved this program and have returned to it several times over the years. Their eye lit up when they talk about connecting to a real astronaut on Reddit to ask questions about how to build their space ships better. But the real moment was a conversation we had about their learning in KSP. My boys were telling me all they build in this game, how they connected to real experts in the field, and with excited voices they said the statement that killed me as an educator.

"We've learned more about space in KSP than four year of science at our high school."

And my heart sank. They go to a good school. It's ranked top ten by US News and World Reports. They get good grades. The teacher there are great. But all that learning and resources were nothing compared to this game. KSP engaged them in a greater community. It connected them to real world experts. It allowed them to personalized their learning through choicing missions. It is project-based learning. It's got all the educational buzzwords.

So after I got over the shock and moved into the 21st century, I started to think "Is this so bad?" They are engaged. They are learning. Isn't that what we want for all our students?

That was a few years ago. Since then I have bumped into this outside of classroom learning often. I mentor robotics team after school. At first it was funny but now I am use to the time each season where a student suddenly says "Oh this is where I can use that math I learned in class."

I am ashamed to admit I play a sim game on my phone where you build a town with fields, animals, and factories all that produce things to meet goals in the game. It's probably time to feed my cows now. This would be a great tool for teaching Economics. Let the kids play this for two weeks, then introduce your terms, topics and problems. See what that added knowledge does for their game play.

Image result for deadpool breaks the 4th wall

DeadPool is a great movie in part because it breaks that fourth wall.  Our classrooms should do that to. Break that wall between the kids' learning outside the classroom and students' learning inside the classroom.

We can find ways to do this starting with the kids themselves. Ask them how they learned about a new game or improved their sports skills. Look for other successful places of learning. Today what sparked this for me was the articule at the end of this post. Think about museums, these are places of learning that are optional. They have to make it interesting enough that kids WANT to go there. Or at least parents are interested in taking their kids there. It's like a free market classroom. This is a great place to look for ideas! ( mic drop)


What Schools Can Learn From a Science Museum That Makes Learning Irresistible for Kids  

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